The scheduling engine is one of the most powerful features in the Rocketship platform and it makes scheduling Next Activities a breeze. When we talk about scheduling a Next Activity, it’s about scheduling actual work to be done, e.g., “work for 30 minutes on activity X.” (This is different than a Fixed Appointment, which is tied to a certain day and time and usually represents an appointment on a calendar.)
Rocketship Ticket Insight in Autotask
Just follow these steps to get started with creating a Next Activity:
Select Next Activity on the Rocketship/CMD panel in a Ticket
Select a Resource to Schedule
Select a Next ActivityRecipe
Options include No Sooner Than Days and Service Call Notes
Click Submit
The Rocketship scheduling engine then adds the Next Activities to the designated resource’s workboard.
The scheduling module in Rocketship supports holidays. Specific to Autotask, the scheduler will honor the Holiday Set for each Autotask Internal Location when scheduling a resource. This is enabled by default. To understand how this works, and how ...
When the Rocketship Next Activity Scheduler finds the best location for an activity, it can be instructed to align the service call on a time boundary (e.g., always on a 5-minute boundary). This is done via the Scheduling Alignment in Minutes ...
Rocketship manages Work Schedules on a per-user basis. This means you can create work shifts (e.g., AM and PM shift), restrict the work schedule of senior engineers and managers to reduce billable hours, and a lot more. There are two types of Work ...
Next Activities are the “ordered work queue” for a technician. Unlike Fixed Appointments, Next Activities are dynamic and automatically adjust to various criteria, including: ticket priorities and due dates. Based on your site’s needs, you can adjust ...
When using Rocketship, it’s important to be clear that Rocketship can take two actions on a ticket: escalations (ticket routing) and/or work scheduling. It may take one, the other, both, or neither. Let’s work through the scenarios. Note that we have ...